Video Games Market 2025 – Market Size & Segments Analysis, Industry Trends, Manufacturers Analysis, Opportunities and Forecast 2035
Page: 215 | Report Code: ICTM250623 | Research Suite: Report (PDF) & Market Data (Excel)
The global market value of video games market was
estimated at USD 301.2 billion in 2024 and is projected to grow at a CAGR of
12.3% during the forecast period. Rising demand for immersive digital
entertainment, increasing disposable income, and urbanization are significantly
driving the market. The growing dependency of teenagers on smartphones for
leisure time is a key factor in the market's substantial growth. The expansion
of cloud gaming, mobile accessibility, and growth in esports ecosystems foster
widespread user engagement and monetization opportunities.
Mobile gaming has become the fastest-growing segment of the video game industry, fueled by the global proliferation of affordable smartphones and advancements in mobile GPU/CPU performance. The increase in mobile internet access, particularly in emerging markets, opens new demographics and revenue streams. Approximately 3.2 billion active video game players exist worldwide. Demand for video games in the education sector also contributes to market growth.
The rising success of the esports industry is further
boosting market growth. The widespread adoption of smartphones and increased
internet affordability enhance market demand. High smartphone usage in emerging
markets, along with localized game content, plays crucial roles in user
acquisition. Competitive mobile esports and live streaming are becoming
increasingly popular.
Growth Drivers
The expansion of cloud gaming, mobile accessibility, and esports ecosystems promotes increased user engagement and monetization opportunities. Furthermore, advancements in real-time graphics, AI-based game development, and the integration of technologies like AR/VR and blockchain are accelerating market adoption. The rising demand for mobile gaming is a key driver in the market. Developers increasingly adopt mobile-first strategies, creating games with intuitive touch interfaces, session-based gameplay, and in-app monetization models such as microtransactions and battle passes.
The
growth of mobile internet access, particularly in emerging markets, unlocks new
customer bases and revenue streams. Additionally, rising disposable incomes and
urbanization in countries like China, Japan, South Korea, and India have led to
greater spending on entertainment, including video games. The increased
adoption of cloud gaming is expected to fuel growth in the video game market
during the forecast period, and this trend is likely to continue in the future.
Cloud gaming provides not only affordable and enjoyable entertainment for
gamers but also opens up a plethora of advantages for companies across various
industries.
Surging demand for video games from Generation Z is
also driving market growth. For instance, in February 2022, Red Magic, the
smartphone brand known for its devices with cooling fans, unveiled “7,” which
is the global variant of its 2022 flagship gaming smartphone. The growing use
of 3D, high-definition graphics, sound effects, virtual reality (VR), and
augmented reality (AR) in games has made them more visually appealing and
functionally advanced, thereby capturing the attention of a vast consumer base.
The increasing popularity of PlayStations and mobile games has proliferated the
demand for video games, driving growth in the market. The mobile technology
boom in recent years has significantly fueled the market's growth.
Segmentation
Video Games
Market by Component
·
Hardware
·
Software
·
Services
o
Design Software
o
Inspection Software
o
Printer Software
o
Scanning Software
Video Games
Market by Technology
·
Selective Laser Melting (SLM)
·
Electron Beam Melting (EBM)
·
Direct Metal Laser Sintering (DMLS)
·
Stereolithography (SLA)
·
Others
Video Games
Market by Application
·
Prototyping
·
Tooling
·
Functional Parts
Video Games
Market by Material
·
Metal
·
Polymer (Plastic)
·
Composite
Video Games
Market by End-Product
·
Aircraft
·
Unmanned Aerial Vehicles (UAVs)
·
Spacecraft
By Region
·
Asia-Pacific
·
North America
·
Latin America
·
Middle East and Africa
·
Europe
Video Games
Market by End-Product
Based on the end products, the video games market is segmented into aircraft, unmanned aerial vehicles, and spacecraft. UAVs (unmanned aerial vehicles) are the leading segment and are expected to dominate the market. UAVs, often known as drones, are well-known for their versatility and affordability. The military segment, in particular, is a major driver for UAV development due to their advantages in surveillance, reconnaissance, and intelligence gathering.
The market encompasses various genres, including sports
games, with data analytics playing a pivotal role in enhancing user experience.
Game engines and user interfaces are essential components of game development,
enabling the creation of immersive and harmonious gaming experiences. Augmented
reality technology and advanced game controllers have revolutionized the
industry, providing innovative gaming solutions. Game testing ensures the
quality of games before their release, while social media and game streaming
platforms expand their reach. Game physics and network programming are critical
elements for the development of first-person shooters and racing games.
Video Games
Market by Material
Based on the material, the Video Games market is
segmented into metals, plastic, and composite. Plastics can be molded into
various forms, making them ideal for manufacturing, large volumes of game
console housing, controllers, VR handsets, and accessories. Plastics are
lightweight and durable and improve their durability. Plastics are easily
colored, textured, or shaped enabling creative designs for gaming hardware. Monetization
strategies, such as in-game purchases and subscriptions, have become essential
for game publishers to recoup their investments in intellectual property (IP)
and development costs. Competitor analysis is crucial for game developers to
stay competitive and meet the evolving demands of players. Mobile devices have
expanded the reach of gaming, making it accessible to a broader audience. In
conclusion, the market is dynamic, with a focus on innovation, player
engagement, and monetization strategies to generate revenue.
Video Games
Market by Component
Based on the components, the video games market is
segmented into hardware, software, and services. Software is the leading
segment of the video game market and is expected to maintain its dominance
during the forecast period. This includes the games themselves (e.g., AAA
titles, indie games), game engines (like Unity and Unreal Engine), and the
development tools used to create them. Software is the product that
players purchase or access to play, making it the primary source of revenue for
the industry. While consoles and PCs are necessary for playing games, the
hardware market is often regarded as separate from the software market, even
though they are interconnected.
Hardware sales are significant, with consoles like the
PlayStation 5 and Xbox Series X/S competing for market share, but software
drives the overall value of the gaming ecosystem. This segment includes
online gaming platforms such as Steam, PlayStation Network, and Xbox Live, as
well as subscription services like Xbox Game Pass and PlayStation
Plus. These services facilitate game distribution, online multiplayer, and
access to a vast library of games, contributing to the overall revenue.
Regional
Outlook
Based on the regions, the video game market is analyzed
into five regions: Asia-Pacific, North America, the Middle East and Africa, and
Europe. Asia-Pacific is the leading region in the video game market and is
expected to dominate during the forecast period due to large populations of
video game players in countries like China and India. The large, tech-savvy
populations in China, India, and South Korea include many individuals aged
around 35. This youth population is highly tech-oriented and engages extensively
in mobile, PC, and console gaming.
High smartphone penetration, affordable internet data
plans, and the popularity of free-to-play games with in-app purchases have
contributed to this growth. The region is home to major game developers and
publishers like Tencent, NetEase, and Sony Interactive. Moreover, the
Asia-Pacific region is the epicenter of e-sports, with events contributing to
revenue. Rising disposable incomes in emerging economies like India, Vietnam,
Indonesia, and China are creating new waves of gamers.
Many countries actively support game development as
part of their digital economy strategies. Governments invest in tech education,
gaming zones, and industry incentives. Gaming is deeply embedded in the daily
lives of people. Gaming cafes and mobile-based social gaming are widespread and
culturally accepted. In recent years, technological advancements in cloud
gaming services, such as Google Stadia and Steam Link, have made it possible to
play games from anywhere in the world. Additionally, increased rapid internet
penetration has made high-speed internet more accessible.
The rising consumer preference for multiplayer games has fueled the growth of esports competitions globally. Esports competitions resemble sports tournaments such as FIFA, NBA, and others, where professional players participate as teams representing a country or region. First-person shooter games, fighting games, card games, real-time strategy games, and multiplayer online battle arena games are some of the genres in these tournaments. The market has observed an exponential rise in the inclination of individuals toward competitive multiplayer mobile games. Esports has become a global phenomenon, and games such as PlayerUnknown's Battlegrounds (PUBG) and Call of Duty (COD) are highly popular. These games follow a multiplayer game format, allowing gamers to interact with their counterparts, thus contributing to higher engagement. Game testing, quality assurance (QA), and level design are crucial aspects of game development, ensuring a harmonious balance between game mechanics, player retention, and revenue generation. Intellectual property (IP) and game licensing are essential considerations for game publishers, while network programming and game consoles are foundational technologies. The presence of key players in the market is the reason behind the growth.
AI programming and player engagement are becoming
increasingly important, with esports organizations and professional gamers
driving competition and innovation. Game testing, quality assurance (QA), and
level design are crucial aspects of game development, ensuring a harmonious
balance between game mechanics, player retention, and revenue generation.
Intellectual property (IP) and game licensing are essential considerations for
game publishers, while network programming and game consoles are foundational
technologies. AI programming and player engagement are becoming increasingly
important, with esports organizations and professional gamers driving
competition and innovation.
Key Players
·
Spirit
·
Melrose Industries
·
Booz Allen Hamilton
·
Stratasys
·
EOS GmbH
·
Danaher
·
Formlabs
·
ExOne
· Other Players